Archipelago
Trade and fight. Help your people survive and thrive.
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Build out your islands to improve the lives of your people and defend against warlike clans. Trade with neighboring islands to access a wider variety of resources and build attack fleets to defeat aggressors. Establish trade routes to curb the clans' expansion or rise as the mightiest conqueror yourself.
Published | 16 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Tom Hiisi |
Genre | Strategy |
Made with | Unity |
Tags | 4X, Medieval, Minimalist, Mouse only, Procedural Generation, Singleplayer, Turn-based Strategy |
Comments
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The opposing tribes are a little bit too belligerent... I didn't use any automated 'Rules' mechanisms as I wasn't entirely sure what those means.
In terms of accessibility, it would be nicer if the font size could be increased in Settings.
I'm not aware of any milestone goals in the game. Feels like playing on and on without an end.
Further into the game, I realised 'Population will not grow here' on all islands except the starting island... Why aren't islanders allowed to reproduce on all islands except one? There's no use building boarding houses (capacity: 100 persons) if the islanders don't reproduce! It seems like they are monks building monasteries!
The way population increase is not clear
The way the happiness could be increase is not clear
Maybe some cultural building for the happiness could be interesting